Who is meridas prince




















In terms of personality, she greatly parallels and resembles her father, as the two both tend to be unruly, impulsive, and loud. However, she also does resemble her mother in terms of stubbornness and inability to listen to others. When Merida was younger, she had a close relationship with both her mother and her father.

She showed a curious side as she followed the wisps, despite needing to go back to the trail and seemed to believe in the legends and myths of her kingdom, highlighting her innocence and naivety. She also tended to be playful, as shown by her playing hide-and-seek with her mother and being very hyperactive.

Merida is also shown to have developed an interest in archery early on her childhood, possibly by influence from her father. As she has grown up, Merida is still very energetic and free-spirited, but has a more strained relationship with her mother though she still holds the same good relationship with her father and is more rebellious. This is because she views the strict training and social etiquette that her mother teaches her as tedious and bothersome.

However, Merida also hardly ever understands her mother's feelings about wanting to do what she believed would be best for Merida or properly conveying her feelings and understanding how her desire for freedom and rebelliousness could potentially and negatively affect the kingdom. Over the course of the film, however, after Merida rebonds with her mother in bear form while they catch fish to eat at a riverbank and realizes all the trouble she has caused with her reckless actions, she proceeds to make amends and with help from her mother creates a diplomatic solution that allows everyone to be happy and for her to have a better understanding of the importance of her mother's role and wisdom while teaching her mother to learn to listen and understand her better.

She is also shown to be very adventurous and brave, as she enjoys wandering around the forests that surround her kingdom and even climbed the Crone's Tooth and drank from the fire falls, something her father has mentioned that only the bravest kings have done.

She was also willing to defend her mother from her father after her father tried to kill her as she was in her bear form and he mistakenly believed that she in her bear form killed Elinor and again when she shot arrows at Mor'du to protect him from attacking her father. Unfortunately, Merida is very short-tempered and impulsive, causing her to do things without considering the consequences her actions can lead to.

For example, she wanted her parents to call off the gathering for the three clans allied with the DunBroch despite the fact it could possibly lead to war. She also entered the games that would determine who would be her bride so she could "shoot for her own hand". However, she was unaware that this would lead to a disagreement between the three clans and DunBroch clan until after she returns to the castle with her mother after going to the witch's cottage in an attempt to find a way to reverse the curse that turned Elinor into the bear.

This was also shown when she bought a spell from a witch to "change her mother" without realizing the potential harm the spell could do to her or what would happen to her. It is through seeing the consequences of her actions that she goes to appreciate the role her mother plays as a diplomat, especially when due to Elinor being a bear Merida had to act as the diplomat and settle matters herself. This also helps to mend the distance between her and Elinor.

Merida can also be slightly selfish, as shown when after feeding her mother the cake that contained the spell that would "change her mother", she ignored her mother's pain and groaning and consistently bombarded her with questions of whether she had changed her mind about the engagement, and also when she wanted to call off the gathering, despite seemingly knowing it might cause trouble as she mentions "we expect your declarations of war in the morning".

However, Merida can understand when she is in the wrong and will do her best to fix what has happened. Despite her impulsiveness and short-tempered nature, Merida can keep a calm head in a dangerous situation, as shown when she managed to calm her mother after her mother nearly attacked and ran frantically after the wisps and when she settled the dispute between the three different clans.

She is also very quick-witted, as she quickly managed to bargain the witch for a spell by offering to give her her medallion in exchange for all the wood carvings and one spell and when she realized she could enter herself in the games as she was "the firstborn of the four clans" and could, therefore, win her own hand in marriage, along with understanding that Mor'du the bear was actually the prince from the legends who led his kingdom into a war between him and his brothers due to his selfish desire and lust for power.

Merida is born the daughter of Queen Elinor who rules the kingdom alongside her husband, King Fergus. Merida is first seen as a child playing hide-and-seek with her mother Queen Elinor on her sixth birthday.

Then she sees her father's bow on the table and asks him if she can shoot an arrow with it. Fergus, her father, presents her with her own bow as a birthday present.

She accidentally shoots her 6th arrow into the forest and goes to retrieve it, but is distracted by a trail of Will O' the Wisps that appear before her.

The Wisps lead her out of the forest and back to her parents. Elinor tells her that the wisps lead you to your fate, but Fergus doesn't believe it. Suddenly, Mor'du attacks, and Elinor and Merida flee while Fergus stays behind to fight the demonic bear. Years later, Merida is a teenager that Queen Elinor is trying to make her into a proper princess of royalty despite Merida's objection. One day when there are no lessons, she goes riding on her horse Angus.

She shoots arrows at targets she sets up in the forest and just explores. She even climbs the Crone's Tooth and drinks from the Fire Falls in joy. So too does her creator, Brenda Chapman. Merida was created to break that mould — to give young girls a better, stronger role model, a more attainable role model, something of substance, not just a pretty face that waits around for romance.

My six-year-old daughter has never heard of the Bechdel test, designed by graphic artist Alison Bechdel in to highlight gender bias in cinema.

In order to pass the test, a film must have two named female characters, and they must have a meaningful conversation with each other about something other than a man. Surprisingly, few films meet all three requirements — the Oscar-winning Argo , for instance, is not among them.

We went through all of her favourite DVDs, and those of her five-year-old brother, to test her thesis — and it turned out she was right. Only Tinkerbell , Monsters Inc and The Incredibles — and, despite their dubious core message, the Disney Princess movies — offer anything like decent storylines for girls. A recent study by researchers at the University of Southern California, which was published by the Geena Davis Institute on Gender in Media, looked at almost 12, speaking parts across a range of top-grossing films and TV shows between and One in four family films had a female narrator, and only 11 per cent had a gender-balanced cast.

Across all media, the female characters were much more likely to be dressed sexily or described in terms of their appearance, and far less likely to be depicted as working as, for example, company chief executives, scientists, politicians, judges or doctors. All of this is what made Brave such a, well, brave movie for Disney and Pixar. She knows what she wants and is strident, even aggressive, in pursuit of it.

One of the other things the Geena Davis Institute looks at is what popular culture teaches the unders about the world of work. Tyrone man achieved rare distinction of making political impact on both sides of border. See a sample. Sign up to be the first getting the offers, competitions, and a sneak preview of what's coming up over the weekend. Sign up. Although they are close, it is strongly suggested that their relationship is purely platonic.

Another great Disney movie is Moana , which is based on the people of Ancient Polynesia. Moana bravely crosses the reef of her island to find a demigod, Maui, who according to legend stole the heart of Te Fiti, an act which is causing islands to slowly die.

Moana has feel-good music and portrays a strong character who isn't over-the-top perfect; she needs help learning how to sail and her hair often gets in her way! She eventually makes friends with Maui but their relationship is never romantic. Even though Moana is promised to become the island's new chief one day, she doesn't have to do it with a husband in tow.

Indian Express. The demand is high for female characters whose ultimate goal is not to get married, and secondary characters who are not just there to perform as a love interest for a male main character.

It was refreshing to see characters like Elsa and Moana have happy endings without a romantic partner even mentioned. It feels more like real life; after all, there is much more to life than getting hitched.

Disney seems to be progressing well to meet public demand and there is no doubt we will see more awesome female and male characters in future productions!

Animated Shows. Animated Films. She is also very quick-witted, as she quickly manages to bargain the witch for a spell by offering to give her her medallion in exchange for all the wood carvings and one spell, when she realizes she could enter herself in the games as she was "the firstborn of the four clans" and could, therefore, win her own hand in marriage, along with understanding that Mor'du the bear was actually the prince from the legends who led his kingdom into a war between him and his brothers due to his selfish desire and lust for power.

Merida is kind and caring to those she cares about and who are very close to her, as shown through her interaction with her family, particularly her brothers whom she dotes on.

She is also shown to care for her horse, Angus, greatly, as she personally tends and cares for him and does not let anyone else do it for her. Overall, Merida has grown throughout the film from a stubborn, rebellious, and defiant person to a more understanding, open-minded individual and remaining brave, courageous, kind, adventurous, free-spirited, compassionate, and loyal to those she loves the most.

Merida is pale-skinned with a slender body, a round face, a light dusting of freckles, long curly red hair, and blue eyes. At the start of the film, Merida was seen in a dark teal cotton dress that exposing bits of her undergarments from the back and on her sleeves.

Merida is dressed in a sheer turquoise gown with gold trimming and a square neckline for her coronation, along with a white headdress and a gold tiara to keep her hair in place.

Eventually, she tears the dress slightly to gain better movement in her body and proper pose in holding her bow and arrows. Merida is first seen as a child playing hide-and-seek with her mother Queen Elinor on her sixth birthday. Then she sees her father's bow on the table and asks him if she can shoot an arrow with it.

Fergus , her father, presents her with her own bow as a birthday present. She accidentally shoots her 6th arrow into the forest and goes to retrieve it, but is distracted by a trail of will o' the wisps that appear before her.

The Wisps lead her out of the forest and back to her parents. Elinor tells her that the wisps lead someone to their fate, but Fergus does not believe it. Suddenly, Mor'du attacks, and Elinor and Merida flee while Fergus stays behind to fight the demonic bear.

Years later, Merida is a teenager that Queen Elinor is trying to make her into a proper princess of royalty despite Merida's objection. One day when there are no lessons, she goes riding on her horse Angus. She shoots arrows at targets she sets up in the forest and just explores. She even climbs the Crone's Tooth and drinks from the Fire Falls in joy. Merida returns home to join her family for dinner.

As she enters, Merida listens to Fergus telling her triplet brothers the story of his battle with Mor'du until she interrupts and tells them that their father lost his left leg in the battle, and Mor'du is waiting his chance of revenge.

Moments later, Elinor tells Merida that the three Lords are coming to present their suitors to compete for her hand in marriage. Not wanting any of this, Merida angrily storms out of the Great Hall to her bedroom. As she is taken out her anger and frustration on her bedposts by striking with her sword, Elinor enters, telling her the story of a beloved king who had divided his kingdom for each of his four sons to rule, but the eldest wanted to rule the entire land and so brought chaos and war, and his desire to follow his own path led to the downfall of the kingdom.

Merida still refuses to listen, but Elinor is adamant and tells Merida to go through with it even if she doesn't want it for the kingdom's good. Moments later, Merida is seen in Angus' stall talking to Angus about what she would say to her mother about her wishes if she would listen. Merida is determined she will not marry whoever wins the games. Days later, the Lords arrive in DunBroch.

Elinor prepares Merida in a tight formal dress, and they all gather in the Great Hall for the presentation of the suitors. Each of the Lords presents his son. Merida is not pleased with any of them. A brawl breaks out, at which Elinor is disgusted and Merida is displeased. Elinor proclaims that only the firstborn of the great leaders may compete in the games which give Merida an idea of how to get out of the marriage: she declares that she chooses archery for the Highland Games.

When the competition begins, Merida sneaks her bow and arrows behind her throne. As the suitors shoot at the targets, she chats with Fergus about each of them until Wee Dingwall wins by accident, striking a bulls-eye. She sneaks off and appears on the field, declaring she will shoot for her own hand.

Ignoring Elinor's protests, she strikes the bulls-eye of the first two suitors' targets. When she shoots an arrow through the full length of Wee Dingwall's arrow and through the target, she smiles Elinor drags and throws Merida into the tapestry room as they have a heated argument with each other about Merida's actions, with Elinor calling her a child and Merida calling her a beast for trying to ruin her life. Merida then ultimately snaps and slices the family tapestry between the pictures of herself, declaring she would rather die than be like her mother.

Elinor in a fit of rage throws Merida's bow into the fire out of anger. Merida tearfully runs away from the castle as Elinor quickly fishes the bow from the fire, feeling horribly guilty, and she too breaks down. Merida is weeping as she rides Angus heedlessly through the forest until they come across the Ring of Stones and a trail of will o' the wisps leading them to a woodcarver 's cottage. Noticing a broom that sweeps by itself and a talking crow , Merida discovers that this old woodcarver is actually a witch, and asks for a spell.

The witch tells her to get out, threatening her with floating knives, until Merida offers to buy all her carvings with her silver pendant in exchange for a spell that will change her fate.

The witch begrudgingly gives in and conjures up a cursed cake , which she says that she did for a prince who had wanted the strength of ten men and got what he wanted. Merida takes the cake and heads back to DunBroch. She sneaks back into the kitchen to make the cake presentable, as Elinor enters the room, relieved to find her daughter home.

Merida gives her the cake on a false peace offering and Elinor eats a piece, then suddenly starts feeling sick. She escorts Elinor to her chambers and puts her in bed, where Elinor rustles and moves around in uncomfortably until she emerges, now a black bear. Merida is horrified at the spell's effect and with her brothers' help gets Elinor out of the castle. They journey back to the Witch's cottage, but they find her gone.

Then they find the witch's cauldron with a ghostly image of the Witch in the potion-controlled automated voice message telling Merida that she has until the second sunrise to break the spell or her mother will remain a bear forever. The Witch tells Merida the way to do it was to remember the riddle "Fate be changed, look inside, mend the bond torn by pride. The next morning, Elinor brings some berries and water for breakfast.

Merida explains that the berries are poisonous nightshade berries, and the water has worms in them. They go to a creek, where Merida teaches her mother to catch fish, and they both start bonding. Then Elinor heads into the forest, and Merida follows her but is mentally a bear.

She nearly attacks Merida until she regains her composure. Merida is confused until they see a trail of will o' the wisps and follow them to the ruins of a castle. She falls through the floor into a throne room and realizes it was the kingdom from the story Elinor was telling her about. Merida sees a stone with three figures and a split stone with the fourth figure and realizes that the curse had happened before, when the prince sought to change his fate, resulting in his kingdom's downfall and his transformation to Mor'du.

Then she sees Mor'du, and he attacks her until she barely escapes with Elinor's help, and they flee back to the Ring of Stones. Merida realizes that Elinor will become like Mor'du forever and lose her human sentience, and fixates on repairing the tapestry she sundered as the way to "mend the bond torn by pride" in hopes it will break the transformation spell.

That night they sneak back into the castle. Peeking into the Great Hall, they see Fergus and the lords behind barricades, hurling weapons at each other, on the brink of war. That is when Merida realizes that the kingdom will be torn apart if she does not set it right, and she tries to tell Elinor to stop them.

But Elinor, in bear form, cannot do any such thing, and it is up to Merida to stop this madness. Elinor, fearful of being seen and attacked, freezes into a stationary position while Merida walks into the room and tells them she was in conference with Elinor.



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